WEBVTT 00:00.000 --> 00:09.000 This is a Toys R Us store in Redwood City, California, but from what you see hanging on the racks here, you think it ought to be called Software R Us. 00:09.000 --> 00:17.000 Most of the titles being sold here are for the Commodore 64, one of the original home computers, but there's a lot of life left in that old machine. 00:17.000 --> 00:22.000 New software titles still coming out for what is still a very large installed user base. 00:22.000 --> 00:29.000 Today, we take a look at an oldie but goodie, the Commodore 64, on this edition of the Computer Chronicles. 00:29.000 --> 00:50.000 Music 00:50.000 --> 01:00.000 The Computer Chronicles is made possible in part by McGraw-Hill, publishers of Byte Magazine, and Bix, the Byte Information Exchange. 01:00.000 --> 01:10.000 In print and online, Byte and Bix serve computer professionals worldwide with detailed information on new hardware, software, and technologies. 01:10.000 --> 01:15.000 Music 01:15.000 --> 01:22.000 Welcome to the Computer Chronicles. I'm Stuart Chaffee. This is Gary Kildall. And Gary, I'm playing this new game from Spectrum Holobyte called Tetris. 01:22.000 --> 01:27.000 The interesting thing about it, it's the first game software sold in the United States written by Russian programmers. 01:27.000 --> 01:33.000 But what's really interesting is here's a hot new piece of software. What machine does it come out for first? The good old Commodore 64. 01:33.000 --> 01:39.000 This is the model T of personal computers, yet people are still buying them. People are writing new software for it. How come? 01:39.000 --> 01:48.000 Well, Stuart, as you know, Jack Tramiel had a Commodore before he moved over to Atari. And Jack's philosophy is to minimize the end user price and just flood the market with the product. 01:48.000 --> 01:56.000 He did it with a $10 calculator in the mid-70s. Remember that one? He did it also with a Commodore 64, less than $200. The competition was five times that price. 01:56.000 --> 02:02.000 It's just a good basic computer for a very affordable price. The result is there's about, what, 7 million of these things in the United States alone. 02:02.000 --> 02:09.000 It provides a real good hardware bed for software writers because they can take the software development costs and amortize it across millions of units. 02:09.000 --> 02:12.000 The result is you get a lot of good software at a very affordable price. 02:12.000 --> 02:20.000 Gary, today we're going to focus on the good old Commodore 64. We'll meet lots of C64 users and see the interesting applications they've developed for the computer. 02:20.000 --> 02:26.000 Now, one of the reasons the Commodore 64 is still around is it got a new operating system a couple of years ago, something called GIS. 02:26.000 --> 02:33.000 We begin today by visiting the man who wrote GIS, Brian Dougherty, at Berkeley Softworks. 02:33.000 --> 02:39.000 The history of personal computers is marked by some spectacular successes and failures. 02:39.000 --> 02:46.000 But the award for popularity must go to the Commodore 64, a little 8-bit machine that refuses to die. 02:46.000 --> 02:56.000 The 64's commercial success and its enormous user base have inspired some software developers to take a second look at the 64's potential. 02:56.000 --> 03:02.000 One of those companies is Berkeley Softworks, next to the university campus in Berkeley, California. 03:02.000 --> 03:08.000 What we did is we looked at these markets, at the Commodore 64 market first and the Apple II. 03:08.000 --> 03:14.000 And basically, it takes a while for people to really push a machine to its total limits. 03:14.000 --> 03:23.000 And one of the things that we really believe in here that the rest of the software world, I think, has only really started to catch on to, is using very sophisticated development tools. 03:23.000 --> 03:33.000 And the net of all that is we're capable now of developing applications for these machines that I don't think people really thought these machines were capable of performing. 03:33.000 --> 03:45.000 Berkeley's most important product is the Geos operating system, a graphic interface for the 64 and 128 that features pull-down menus, icons, and windows. 03:45.000 --> 03:53.000 The new operating system opens the door to some very sophisticated applications, like a spreadsheet called GeoCalc. 03:53.000 --> 03:59.000 And GeoFile, a database with user-designed forms. 03:59.000 --> 04:06.000 There's even a desktop publishing package, something usually requiring big memories and big budgets. 04:06.000 --> 04:10.000 But at Berkeley Softworks, it's all in the code. 04:10.000 --> 04:13.000 Mainly, it's by coding much more efficiently. 04:13.000 --> 04:20.000 The theorem of computer science is any computer program can be implemented by a one-bit Turing machine. 04:20.000 --> 04:23.000 That's actually a theory that's been proven in computer science. 04:23.000 --> 04:32.000 So even this 8-bit processor is capable of doing all the things that a much more expensive computer, like, say, a Macintosh or an IBM PC, is capable of doing. 04:32.000 --> 04:40.000 Now, it may not be able to do it as fast, although we try to make up for the limitations and the capability of the machine by programming more efficiently. 04:40.000 --> 04:56.000 But you can actually do anything with a computer. 04:56.000 --> 04:58.000 Joining us in the studio now is Lucy Morton. 04:58.000 --> 05:01.000 Lucy is a member of the Diablo Valley Commodore 64 users group. 05:01.000 --> 05:05.000 And next to Lucy is Mike Dunsmore, a member of the Commodore Owners of the Peninsula. 05:05.000 --> 05:06.000 Gary. 05:06.000 --> 05:11.000 Mike, the Commodore users groups, they're principally C64 users, or what's the composition? 05:11.000 --> 05:15.000 There are some user groups that are just Commodore 64s. 05:15.000 --> 05:20.000 And there might be some that have an Amiga N64. 05:20.000 --> 05:22.000 Now, you communicate through bulletin boards over modems, is that correct? 05:22.000 --> 05:26.000 Yeah, there's about two or three bulletin boards, or BBSs. 05:26.000 --> 05:30.000 Are those bulletin boards run by C64s sometimes, or no? 05:30.000 --> 05:42.000 Generally, on another machine, but they might have a Commodore 64 database and downloads. 05:42.000 --> 05:47.000 Lucy, it may be a little presumptuous of me, but you don't appear to be the average game player. 05:47.000 --> 05:48.000 He's using a Commodore 64. 05:48.000 --> 05:50.000 Why did you buy a C64? 05:50.000 --> 05:55.000 Well, we have always been interested in computers, and my husband also does some programming. 05:55.000 --> 06:02.000 And the program is very easy on this machine, because you can edit it very easily, and we make mistakes very often. 06:02.000 --> 06:04.000 So you're primarily programming in BASIC, then? 06:04.000 --> 06:05.000 That's right, in BASIC. 06:05.000 --> 06:08.000 Now, you have a program that you wrote that helps you make sweaters, is that correct? 06:08.000 --> 06:09.000 Well, it helps me to chart them. 06:09.000 --> 06:11.000 Making is something else. 06:11.000 --> 06:12.000 Okay. 06:12.000 --> 06:13.000 Can you tell us a little bit about it? 06:13.000 --> 06:14.000 Yes. 06:14.000 --> 06:19.000 This is an interactive program, and as you run through the program, it asks you what style you would like. 06:19.000 --> 06:26.000 And you have to have one thing before you start, which is the number of stitches per inch and the number of rows per inch, 06:26.000 --> 06:28.000 which you get from a swatch like this. 06:28.000 --> 06:29.000 All right. 06:29.000 --> 06:36.000 We've already decided that we're going to make a jacket, and that we're going to have a knit-on band that is knit right in one with a sweater. 06:36.000 --> 06:39.000 And so we're going to have it in ribbing. 06:39.000 --> 06:41.000 And now we have to decide if we want a V-neck. 06:41.000 --> 06:43.000 I think we'll select the V-neck today. 06:43.000 --> 06:47.000 And we're going to put the neck band right in one with the front band. 06:47.000 --> 06:49.000 So the program leads you through this sort of thing. 06:49.000 --> 06:52.000 It leads you through the whole thing, then what kind of sleeve do you want. 06:52.000 --> 06:54.000 Well, let's take no sleeve for this. 06:54.000 --> 06:56.000 Well, let's have a raglan sleeve. 06:56.000 --> 07:00.000 Then it asks do you want long or short, and it will go on with this sort of thing. 07:00.000 --> 07:02.000 Do you want a fitted sleeve or straight sleeve? 07:02.000 --> 07:04.000 And it goes on through all the questions. 07:04.000 --> 07:05.000 Then it will program. 07:05.000 --> 07:06.000 Yeah, what do you end up with? 07:06.000 --> 07:07.000 Show us. 07:07.000 --> 07:15.000 Yes, it will do this on the screen also, but it will end up with something like this, which I guess is what you'd like to see. 07:15.000 --> 07:16.000 Yeah. 07:16.000 --> 07:22.000 This prints out all the directions for a sweater very similar to the one that I have on. 07:22.000 --> 07:24.000 And the one you're wearing you designed using your own program. 07:24.000 --> 07:25.000 Yes, that's right. 07:25.000 --> 07:26.000 That's great. 07:26.000 --> 07:27.000 I'm going to turn to Mike now. 07:27.000 --> 07:28.000 If you could slide the computer over to Mike. 07:28.000 --> 07:31.000 And Mike, you've been using the C64 to do some kind of artwork. 07:31.000 --> 07:32.000 Tell me what you do. 07:32.000 --> 07:35.000 Yeah, I've made a few pictures, screens. 07:35.000 --> 07:37.000 For what particular purpose? 07:37.000 --> 07:39.000 Well, just to make a picture. 07:39.000 --> 07:48.000 Or sometimes I would put them in a – it would be a title screen for a program I was working on or for a menu. 07:48.000 --> 07:51.000 And you use the C64 plus what else? 07:51.000 --> 07:52.000 KoalaPad. 07:52.000 --> 07:54.000 And what kind of software? 07:54.000 --> 07:56.000 There's a KoalaPad – a KoalaPainter. 07:56.000 --> 07:59.000 Okay, can you show us some of the things you do with KoalaPad? 07:59.000 --> 08:02.000 Sure, let me load this KoalaPainter in. 08:02.000 --> 08:05.000 Okay, I have the menu here. 08:05.000 --> 08:10.000 What you would do is you could catalog the disk from that icon. 08:10.000 --> 08:12.000 You could save, get, or name and save. 08:12.000 --> 08:14.000 So we can just click on the get. 08:14.000 --> 08:17.000 Okay, suppose we want to look at WACOs there. 08:17.000 --> 08:21.000 So we click on get and go up to WACO, press the button. 08:21.000 --> 08:22.000 I already have it loaded. 08:22.000 --> 08:24.000 Okay. 08:24.000 --> 08:25.000 This is the picture. 08:25.000 --> 08:26.000 Okay, that's pretty good. 08:26.000 --> 08:27.000 And that is what? 08:27.000 --> 08:29.000 What did you create this for? 08:29.000 --> 08:34.000 This was for a bulletin board that I knew the guy that was running it and he wanted to – 08:34.000 --> 08:35.000 The WACO World Board. 08:35.000 --> 08:36.000 Yeah, the WACO World, yeah. 08:36.000 --> 08:39.000 Okay, can you pull up something else you're in the middle of working on? 08:39.000 --> 08:43.000 Sure, I can just go to swap here, hit that. 08:43.000 --> 08:47.000 This is for a program, a menu program. 08:47.000 --> 08:53.000 All you would see is this screen here, and I could press A, B, C, D, E, F, G. 08:53.000 --> 08:56.000 Suppose you wanted to add some artwork to that screen. 08:56.000 --> 08:57.000 How would you do that? 08:57.000 --> 08:59.000 Okay, there's a part down at the bottom I'm still working on. 08:59.000 --> 09:09.000 Go to zoom here, put the window down here, and touch up these letters, select a color. 09:09.000 --> 09:11.000 So I want to get rid of that green line. 09:11.000 --> 09:13.000 I just do it pixel by pixel. 09:13.000 --> 09:17.000 I could drag the pointer across. 09:17.000 --> 09:21.000 And then you could just paint a graphic in that little space on the right if you wanted to? 09:21.000 --> 09:22.000 Yeah. 09:22.000 --> 09:25.000 This really, it takes – it's time consuming. 09:25.000 --> 09:30.000 Well, one of the interesting things is that this is a video, composite video, same as your little camcorders and so forth. 09:30.000 --> 09:33.000 So you could actually make titles and all sorts of things for your home videos. 09:33.000 --> 09:39.000 An interesting thing, I guess, Mike, I mean you have your sort of graphics design station here for an investment of probably well under $400 09:39.000 --> 09:41.000 compared to some of the expensive systems we've seen. 09:41.000 --> 09:42.000 Well worth that. 09:42.000 --> 09:44.000 Okay, Lucy and Mike, thank you very much. 09:44.000 --> 09:48.000 As we've seen, users groups have been a very important element of the success of the Commodore 64. 09:48.000 --> 09:54.000 We asked Wendy Woods to go visit a users group meeting in Foster City, California, and here's her report. 09:54.000 --> 09:59.000 If you buy for price, you don't always get good service. 09:59.000 --> 10:09.000 And that's especially true for Commodore 64 and 128 owners whose low-cost machines get no support from the mass merchandisers who sell them. 10:09.000 --> 10:17.000 Enter the Commodore users group, like this one in Foster City, California, where people like Ralph Hornbrook try out programs, 10:17.000 --> 10:21.000 trade tips, and just plain get the help that they need. 10:21.000 --> 10:25.000 It's almost impossible to describe the help. 10:25.000 --> 10:30.000 Me being an absolute neophyte three or four years ago, we knew nothing. 10:30.000 --> 10:34.000 Where do you go? What do you do? How do you work these things? 10:34.000 --> 10:38.000 We knew we wanted to get into it, but we didn't know how to get into it. 10:38.000 --> 10:46.000 What we do is we offer an informal hand-holding type meeting where if somebody doesn't understand how to use a computer, 10:46.000 --> 10:55.000 we'll sit down with them, show them how to operate it, show them how to do the various processes that are required to run programs, 10:55.000 --> 10:59.000 and show them how to put everything together. 10:59.000 --> 11:04.000 It's just how to use their computer and use it to productive advantage. 11:04.000 --> 11:13.000 Despite the fact that the more powerful Amiga is now seen at the Commodore users group meetings, interest in the C64 is still going strong. 11:13.000 --> 11:22.000 The price keeps dropping and people keep buying them, which is why it should come as no surprise that membership in groups like this has actually increased over the years. 11:22.000 --> 11:27.000 In Foster City, California, for the Computer Chronicles, I'm Wendy Woods. 11:27.000 --> 11:48.000 With us in the studio now is Malcolm Lowe with the Commodore West users group, and next to Malcolm is Kelly Flock with Electronic Arts. 11:48.000 --> 11:53.000 Kelly, Electronic Arts is obviously a well-known software producer and game software producer. 11:53.000 --> 11:59.000 How important is the Commodore 64 relative to your old marketing plan, like the Apple, relative to Apple IDNPC and so forth? 11:59.000 --> 12:05.000 The Commodore is very important. I would say that it's our second most important format behind the IBM compatible format. 12:05.000 --> 12:08.000 What is it about the Commodore that makes it a good target for a game? 12:08.000 --> 12:16.000 It's probably the leading home computer with its installed base of like 7 million units, and it's very game intensive. 12:16.000 --> 12:21.000 As you know, we make a lot of entertainment software. That's a natural place for us to be. 12:21.000 --> 12:26.000 Malcolm, you've got a program in the tracked mode here in the background running called the Wine Steward. 12:26.000 --> 12:28.000 Can you tell us a little bit about that program? 12:28.000 --> 12:34.000 Yeah, sure. The Wine Steward is a program that's designed to help people who are unfamiliar with purchasing wines 12:34.000 --> 12:39.000 to be able to make a choice based on the food that they're going to have for dinner. 12:39.000 --> 12:43.000 Okay, and this is written for the 64, and it's used in supermarkets, I understand. 12:43.000 --> 12:44.000 That's correct, yes. 12:44.000 --> 12:45.000 Show us how you'd use it. 12:45.000 --> 12:51.000 Yeah, sure. The basic screen is a menu of choices. 12:51.000 --> 13:00.000 You move down the menu using a white button that's on a cabinet, and using the green button, you select a further menu. 13:00.000 --> 13:07.000 Move down to the choice and select again, and you will be given a choice of a total of nine wines. 13:07.000 --> 13:09.000 Okay, so it's making its decision as to what wines to recommend. 13:09.000 --> 13:11.000 That's correct. 13:11.000 --> 13:14.000 And there are three on the first screen, which are budget price wines. 13:14.000 --> 13:20.000 The second screen offers you another three at popular price, and the third at premium price wines. 13:20.000 --> 13:22.000 How do people like this? 13:22.000 --> 13:24.000 They seem to take to it very well indeed. 13:24.000 --> 13:28.000 Any particular reason why you wrote it for the Commodore 64? 13:28.000 --> 13:31.000 Pretty well, an easy computer to program for. 13:31.000 --> 13:36.000 It has lots of features, particularly color, and you can program different fonts for it. 13:36.000 --> 13:38.000 Okay, Kelly, let's turn to you. 13:38.000 --> 13:41.000 Electronic Arts has a new game for the 64 called Skate or Dine. 13:41.000 --> 13:43.000 I want you to tell me about that. 13:43.000 --> 13:52.000 This is a multi-event game where it's kind of like a skateboard simulation where you get to do all the things that you wouldn't normally do unless you… 13:52.000 --> 13:54.000 You don't want to risk your knees and your elbow. 13:54.000 --> 13:56.000 Right, all the fun and none of the scars, as we say. 13:56.000 --> 13:58.000 Okay, Kelly, show me how you play Skate or Dine. 13:58.000 --> 14:09.000 Okay, this is the half pipe, which is a regular skateboarding event, and you do it through a combination of a kick turn, a joystick moves, and button controls. 14:09.000 --> 14:11.000 No need to look at the documentation. 14:11.000 --> 14:13.000 Oh, you do that on purpose? 14:13.000 --> 14:17.000 I wish. 14:17.000 --> 14:20.000 I'm going to try and get up in the air on this one. 14:20.000 --> 14:23.000 All right. 14:23.000 --> 14:24.000 Beautiful. 14:24.000 --> 14:26.000 Almost. 14:26.000 --> 14:29.000 So it's a combination of joystick and the buttons. 14:29.000 --> 14:30.000 Correct. 14:30.000 --> 14:34.000 Oh, nice move. 14:34.000 --> 14:36.000 However… 14:36.000 --> 14:45.000 So there are like 12 different moves you can do in here, and you get points for the variety of your routine, and you get bonus points at the end. 14:45.000 --> 14:47.000 So I got 8,000 points, which is a pretty good score. 14:47.000 --> 14:49.000 You can get up to 15,000 points in here. 14:49.000 --> 14:51.000 That's great. 14:51.000 --> 14:54.000 Kelly, is Skate or Dine available on any machine other than the Commodore 64? 14:54.000 --> 14:56.000 No, right now it's available only on the Commodore. 14:56.000 --> 15:03.000 It was designed on the Commodore and takes advantage of some unique features, such as the sprites and the 16 colors and the three voices. 15:03.000 --> 15:05.000 We're in the process of developing it for the machine. 15:05.000 --> 15:08.000 Now, Kelly, are there more things you can do besides just skating on this ramp? 15:08.000 --> 15:10.000 There's a total of five events. 15:10.000 --> 15:17.000 The ramp is the only event modeled on real skateboarding, but there's a couple of downhill events where you can break bottles and skate through bushes and through a drain pipe. 15:17.000 --> 15:22.000 And there's a pull-joust event where you have three computer opponents and you get to wop them with the little marine bobbins. 15:22.000 --> 15:23.000 It's a pretty fun little game. 15:23.000 --> 15:24.000 And what about the price? 15:24.000 --> 15:26.000 It's just at retail on it. 15:26.000 --> 15:27.000 It's $29.95. 15:27.000 --> 15:28.000 Okay. 15:28.000 --> 15:33.000 And is there something about the Commodore market that you just don't get more than $30 for a game? 15:33.000 --> 15:36.000 As the Commodore market gets older, it becomes more price sensitive. 15:36.000 --> 15:41.000 There's a lot more product developed for it as opposed to, say, a market like the Amiga where there are very few games right now. 15:41.000 --> 15:43.000 So it's going to be something you're deemphasizing after a while? 15:43.000 --> 15:45.000 No. 15:45.000 --> 15:46.000 We make it up in volume. 15:46.000 --> 15:47.000 Okay. 15:47.000 --> 15:48.000 How do we do it? 15:48.000 --> 15:49.000 Volume. 15:49.000 --> 15:50.000 Kelly, Malcolm, thank you very much. 15:50.000 --> 15:58.000 Gary, earlier this week I got a chance to talk to the new president of Commodore, Max Toy, and I started out by asking him if Commodore looks at the 64 as really a game machine. 15:58.000 --> 16:00.000 Well, it would be real easy to say that. 16:00.000 --> 16:05.000 What we have seen in the marketplace is that it's continuing to be used in business. 16:05.000 --> 16:08.000 We're seeing it used on broader applications than we've ever seen before. 16:08.000 --> 16:11.000 Commodore 64 is being used for desktop publishing. 16:11.000 --> 16:13.000 It's being used in the small, tiny business. 16:13.000 --> 16:16.000 It's having a resurgence back in the education marketplace. 16:16.000 --> 16:19.000 So it is much more than a toy marketplace. 16:19.000 --> 16:26.000 Now, I will tell you that we have seen a growth and enhancement in the entertainment marketplace due to some of the software. 16:26.000 --> 16:30.000 But we're still seeing new business software being written for the product as well. 16:30.000 --> 16:32.000 Is it a current machine? 16:32.000 --> 16:34.000 Are people still buying Commodore 64s? 16:34.000 --> 16:40.000 The incredible thing about the Commodore 64 is it does continue to grow, and the market continues to expand. 16:40.000 --> 16:45.000 We sell worldwide between a million and a million and a half Commodore 64s every year. 16:45.000 --> 16:50.000 And what we've seen is a whole new wave of customers coming into the marketplace. 16:50.000 --> 16:55.000 Commodore 64 has always been strong in the small, tiny business marketplace. 16:55.000 --> 16:59.000 And we're seeing a lot of young, first-time users coming into the marketplace. 16:59.000 --> 17:06.000 In fact, I've heard it said that Commodore welcomes more first-time computers users than any other company in the world. 17:06.000 --> 17:08.000 Brand-new software is coming into the marketplace. 17:08.000 --> 17:13.000 And you've got to remember, it's not old technology to the first-time user. 17:13.000 --> 17:19.000 And we're seeing a lot of people using this computer as their first entry into the power of computing. 17:19.000 --> 17:23.000 And therefore, you're bringing new customers in every year coming to this marketplace. 17:23.000 --> 17:26.000 So it is new technology as far as they're concerned. 17:26.000 --> 17:33.000 And we see software people continuing to use the high-performance capabilities for a very high-value dollar. 17:33.000 --> 17:35.000 Who do you see then right now as the competition for the 64? 17:35.000 --> 17:40.000 I mean, is it the lower-cost Apple or is it the Atari ST? 17:40.000 --> 17:44.000 Or are you going up against Nintendo and Sega in a way? 17:44.000 --> 17:47.000 Well, the answer really is probably C, all of the above. 17:47.000 --> 17:52.000 You know, at one end of the marketplace, you compete against the Nintendos, the game machines. 17:52.000 --> 17:59.000 And what we're seeing, our parents are deciding that they would much rather have more than just a game machine for their children to use 17:59.000 --> 18:07.000 and use the entertainment software and take it a step further with education and real use that the child can use it for. 18:07.000 --> 18:09.000 But at the same time, we're still being seen used in business. 18:09.000 --> 18:12.000 We're seeing it used in television production environment as well. 18:12.000 --> 18:14.000 It's a very, very important part of our business. 18:14.000 --> 18:16.000 It's continuing to grow. 18:16.000 --> 18:23.000 We're continuing to spend our research and development dollars on the product and the peripherals and the support capabilities of that product. 18:23.000 --> 18:28.000 So it's a very, very important part of Commodore's existence today and its future. 18:28.000 --> 18:29.000 You look at our greatest assets. 18:29.000 --> 18:31.000 They're an install base. 18:31.000 --> 18:36.000 They're our manufacturing and design capability to build a machine from silicon up. 18:36.000 --> 18:39.000 And the fact that we've got such a strong, active user group community, 18:39.000 --> 18:48.000 the passion that the Commodore users have for the Commodore machines and for what they've been able to do with those machines is absolutely incredible. 18:48.000 --> 18:49.000 And that's exciting. 18:49.000 --> 18:50.000 That's fun. 18:50.000 --> 19:11.000 Joining us in the studio now is Bill Morrow, a Commodore 64 user from Pacifica, California, and behind Bill, Gary, is a table full of synthesizers, all hooked up to a 64. 19:11.000 --> 19:13.000 Bill, you're a very accomplished musician. 19:13.000 --> 19:16.000 What is it about the Commodore 64 that makes it a good music computer? 19:16.000 --> 19:20.000 Number one, it's very inexpensive. 19:20.000 --> 19:25.000 The other thing is the SID chip, and that's the sound interface device. 19:25.000 --> 19:26.000 Okay. 19:26.000 --> 19:27.000 What does the SID chip do? 19:27.000 --> 19:29.000 Well, it makes sound. 19:29.000 --> 19:34.000 It has three musicians in it, you could say. 19:34.000 --> 19:42.000 And these three musicians can play individual notes separate or they can play them simultaneously. 19:42.000 --> 19:47.000 So we can have a flute and a bass and a violin playing all at the same time. 19:47.000 --> 19:50.000 Okay, and you can experiment with the different sounds and mix them and so forth. 19:50.000 --> 19:51.000 Right. 19:51.000 --> 19:54.000 I can study the attack, delay, and sustain and release. 19:54.000 --> 19:55.000 Okay. 19:55.000 --> 19:59.000 Now, you've got some software in here, some composition software called Master Composer, is it? 19:59.000 --> 20:02.000 Show us how that works using the SID chip, Bill. 20:02.000 --> 20:08.000 Well, here you can see I've already entered a few notes over here. 20:08.000 --> 20:10.000 And I have three voices. 20:10.000 --> 20:12.000 I've got my musician number two here. 20:12.000 --> 20:17.000 And you see I have some rest up there. 20:17.000 --> 20:24.000 So I have about, I would say I have 16 positions that I can. 20:24.000 --> 20:28.000 Okay, if you wanted to go ahead now and listen to that music, you would just put in there. 20:28.000 --> 20:29.000 This is using only the SID chip, right? 20:29.000 --> 20:30.000 Right. 20:30.000 --> 20:31.000 No synthesizers. 20:31.000 --> 20:32.000 No, just the Commodore. 20:32.000 --> 20:33.000 Okay. 20:33.000 --> 20:34.000 Okay, you want to listen to it? 20:34.000 --> 20:35.000 Yeah. 20:35.000 --> 20:36.000 All right. 20:36.000 --> 20:42.000 And it's showing the notes that it's playing as it goes along. 20:42.000 --> 20:44.000 And that's all just coming out of the 64. 20:44.000 --> 20:45.000 Exactly, as they're playing. 20:45.000 --> 20:48.000 That's all coming out of the 64, no help. 20:48.000 --> 20:50.000 And they're the notes you had entered before. 20:50.000 --> 20:51.000 Right. 20:51.000 --> 20:52.000 Just a little piece of music you put in there. 20:52.000 --> 20:55.000 Okay, can we turn that off just a second? 20:55.000 --> 20:59.000 And I want to ask you now to give us the whole ballgame here and hook up all your synthesizers 20:59.000 --> 21:01.000 and see if the 64 can handle all of that. 21:01.000 --> 21:02.000 All right. 21:02.000 --> 21:03.000 What do we do to do that? 21:03.000 --> 21:08.000 Okay, first of all, I have the MIDI interface hooked up with the Commodore. 21:08.000 --> 21:14.000 And from the MIDI interface, I go through my MIDI through box, which we can't see. 21:14.000 --> 21:22.000 And from that, I'm hooked up to one, two, three keyboards, which all are multi-channels. 21:22.000 --> 21:26.000 And I have about 14 channels or tracks. 21:26.000 --> 21:30.000 A musician would think of them as tracks, different tracks running. 21:30.000 --> 21:37.000 Then we have the drum machine and we have a sound generator over there, which gives me about 16 tracks. 21:37.000 --> 21:39.000 And what's the software that's controlling all this? 21:39.000 --> 21:43.000 The software is Dr. T's software. 21:43.000 --> 21:45.000 And it's a very powerful software. 21:45.000 --> 21:49.000 You can record with this just like you're recording in a studio. 21:49.000 --> 21:52.000 Like they say, take one and you play. 21:52.000 --> 21:57.000 Or you can insert the notes from... 21:57.000 --> 21:58.000 Okay, how about take one? 21:58.000 --> 21:59.000 Let's hear what it sounds like. 21:59.000 --> 22:03.000 Let's take one and say, okay. 22:03.000 --> 22:04.000 Tell us what you're doing. 22:04.000 --> 22:11.000 I'm doing an original tune that I and James Anderson co-wrote. 22:11.000 --> 22:12.000 Okay. 22:12.000 --> 22:13.000 Let's hear it. 22:13.000 --> 22:18.000 Okay. 22:18.000 --> 22:22.000 That's pretty darn good. 22:22.000 --> 22:23.000 Now, let me ask you. 22:23.000 --> 22:25.000 You're a musician. 22:25.000 --> 22:28.000 What's the pleasure of working with something like the C64? 22:28.000 --> 22:32.000 You had told us before you were thinking about getting out of the music business, but now you're back in it. 22:32.000 --> 22:38.000 Well, the pleasure is I don't have to have a lot of musicians to rehearse with. 22:38.000 --> 22:41.000 I don't have to tell them, play my music simple. 22:41.000 --> 22:46.000 I've got a drummer that this crazy machine will just play all day long. 22:46.000 --> 22:49.000 And most of the time I will wear musicians out. 22:49.000 --> 22:51.000 I like to rehearse, rehearse, rehearse. 22:51.000 --> 22:53.000 And these guys, well, I'm tired. 22:53.000 --> 22:55.000 So as a composer and as a musician, you have more control now. 22:55.000 --> 22:57.000 I have more control. 22:57.000 --> 22:59.000 With pretty little investment, as you said. 22:59.000 --> 23:01.000 Oh, it's a very cheap investment. 23:01.000 --> 23:02.000 Thanks so much for being here, Bill. 23:02.000 --> 23:04.000 That's our look at the Commodore 64. 23:04.000 --> 23:07.000 Hope we'll see you here again next week on the Computer Chronicles. 23:07.000 --> 23:25.000 In the Random Access file this week, there are reports that the new D-BASE IV program has some bugs in the SQL mode. 23:25.000 --> 23:31.000 White Magazine's Microbite service and a company called QuadBase have both reported that responses to SQL query statements 23:31.000 --> 23:38.000 can lead to incorrect reports on the number of records or to an internal error message that prevents the execution of the query. 23:38.000 --> 23:41.000 Ashton Tate says it is investigating the reports. 23:41.000 --> 23:45.000 The Enver virus, which attacked the Macintosh community several months ago, 23:45.000 --> 23:49.000 has been discovered on a Mac CD-ROM disk of public domain software. 23:49.000 --> 23:53.000 The virus infected seven files on the disk, including a HyperCard stack and Stuff-It. 23:53.000 --> 23:57.000 The disk is called the MegaROM and it's produced by Quantum Leap Technology. 23:57.000 --> 24:02.000 The company says it has found and eliminated the virus and that new copies of the disk are clean. 24:02.000 --> 24:05.000 The Enver virus was passed on through a hard disk utility. 24:05.000 --> 24:10.000 It infects applications and eventually causes an unrecoverable systems crash. 24:10.000 --> 24:18.000 The virus reportedly can be detected by the Virus Detective program, but can sneak by Apple's program called VirusRx. 24:18.000 --> 24:21.000 The Russians say they have been hit by their first computer virus. 24:21.000 --> 24:27.000 The virus, known as DOS-62, infected 80 computers at the USSR Academy of Sciences. 24:27.000 --> 24:33.000 The Russians suspect the virus got into the system after some students who attended an international summer computer camp 24:33.000 --> 24:38.000 attempted to copy some infected programs using the academy's computers. 24:38.000 --> 24:44.000 IBM says it has developed a new experimental circuit that could lead to PCs with mainframe speed. 24:44.000 --> 24:48.000 The CMOS circuit is 1 300th the thickness of a human hair. 24:48.000 --> 24:51.000 It can switch on and off 30 billion times a second. 24:51.000 --> 24:57.000 A memory chip using the new circuit could contain up to 256 megabits of information. 24:57.000 --> 25:00.000 Time for this week's software review. Here's Paul Schindler. 25:00.000 --> 25:06.000 In our available minute, we can't settle the age-old question of whether you really need an encyclopedia or not. 25:06.000 --> 25:10.000 But if you decide to do for yourself or your children, which would you rather have? 25:10.000 --> 25:14.000 These 20 volumes or this compact disk? 25:14.000 --> 25:20.000 This is the Electronic Encyclopedia, and it contains all the text from the Academic American Encyclopedia. 25:20.000 --> 25:25.000 That's 9 million words, 30,000 entries, 60 megabytes of data. 25:25.000 --> 25:29.000 You can pay a dollar a minute to access this encyclopedia online via Dow Jones, 25:29.000 --> 25:33.000 or you pay $300 once and have this in your home. 25:33.000 --> 25:37.000 Now, we're not going to show any screens today, because screens full of text aren't very interesting to look at. 25:37.000 --> 25:41.000 But I can tell you that when you give the Electronic Encyclopedia search program a word, 25:41.000 --> 25:46.000 it finds every article in the encyclopedia that includes that word and tells you the headline of the article. 25:46.000 --> 25:49.000 You can read it, print it, or put it in a disk file. 25:49.000 --> 25:53.000 Now, be careful what you do with that disk file, because you don't want to plagiarize this work. 25:53.000 --> 25:58.000 Now, I know in order to use this, you need an $800 CD-ROM player for your PC. 25:58.000 --> 26:02.000 Believe me, this isn't the last CD-ROM program you'll want. 26:02.000 --> 26:06.000 The Electronic Encyclopedia is $300 from Grolier Electronic Publishing in New York. 26:06.000 --> 26:09.000 For the Computer Chronicles, I'm Paul Schindler. 26:09.000 --> 26:16.000 Hewlett Packard has announced that it is introducing a new 386 computer that uses EISA bus architecture. 26:16.000 --> 26:21.000 The bus will enable 32-bit throughput, but will be compatible with existing AT-type boards. 26:21.000 --> 26:25.000 The new HP machine is set to ship in the second half of 1989. 26:25.000 --> 26:30.000 SAC Technologies has introduced a new English-language DOS interface called DOStalk. 26:30.000 --> 26:36.000 It's a piece of LISP software that lets you type in natural language commands for normal DOS functions. 26:36.000 --> 26:39.000 The interface sells for $89.95. 26:39.000 --> 26:42.000 Chartered Electronics of Singapore has introduced Faxility. 26:42.000 --> 26:49.000 It's a black box which attaches to your computer and lets your fax board receive faxes, even if your PC is turned off. 26:49.000 --> 26:54.000 The box will sell for $145. It's awaiting FCC approval. 26:54.000 --> 26:58.000 Finally, what happens when two computerized machines mate? 26:58.000 --> 27:00.000 You get an ATM machine that sells stamps. 27:00.000 --> 27:03.000 Equibank of Pittsburgh is selling the new machines to banks. 27:03.000 --> 27:05.000 And the nice part is you don't even need money. 27:05.000 --> 27:09.000 The ATM will automatically charge your checking account for the stamps you buy. 27:09.000 --> 27:12.000 That's it for this week's Random Access. I'm Cynthia Steele. 27:12.000 --> 27:19.000 The Computer Chronicles is made possible in part by McGraw-Hill, publishers of Byte magazine, 27:19.000 --> 27:22.000 and VIX, the Byte Information Exchange. 27:22.000 --> 27:27.000 In print and online, Byte and VIX serve computer professionals worldwide 27:27.000 --> 27:32.000 with detailed information on new hardware, software, and technologies. 27:32.000 --> 27:38.000 For a transcript of this week's Computer Chronicles, send $4 to PTV Publications, 27:38.000 --> 27:44.000 Post Office Box 701, Kent, Ohio, 44240. 27:44.000 --> 28:03.000 Please indicate program date. 28:14.000 --> 28:24.000 www.byte-media.com